|
On the past week AMD company announced the strategy, which must was called visually stunning and immersing games and multimedia programs, optimized for pocket devices, built with the use of graphic technologies AMD from the following generation. The discussion, in particular, deals with tools, which will help the developers of programs and the creators of content to use in their projects : the technology openVG 1.0, OpenGL ES 2.0 Unified shader architecture.
As it follows from the official press release, company together with the creators of content is prepared for the appearance of telephones, in which will be begun to operate the graphic technologies AMD from the following generation. The release of these devices for the market is expected in next year. Thus far developers can use the medium, which emulates their work. In the opinionof AMD, the combination of experiment in the area of developing graphic technologies and creation of solutions for the pocket devices allowed company to propose th collection of architectures and instrument united for several platforms. Specifically, it, as it is expected, and will cause the appearance of hardware and games update present cantilever quality. In this case, is implied, for example, the architecture unified shader architecture, which is used in the gaming and entertaining console microsoft xbox 360, and also the renderMonkey, utilized by developers of games for PC and consoles.
According to the estimations of analysts, in the present year will be in the world sold billions of pocket devices. In this volume the gigantic potential of the game platform of the following generation is seen. The corresponding technologies AMD are accessible in the form discrete processors and licenses to the intellectual property. As the living example it suffices to recall the represented recently multimedia processors AMD imageon 2298, 2294 and 2192.
|
TECHNOLOGY OPENVG 1.0 OPENGL ES 2.0
|